1) Adept Illusion
Enables character to create an illusion to dodge an attack. Percentage of success = Skill Lv x 5%.
Transmutation: Dancing Sword
Location: Gorhla, Clockwork Mansion
Users: Mages
2) Auto Item
Character uses items automatically, depending on an item's preset conditions. Press square in the Skill Setup window to set usage priorities for each item. Percentage points = Skill LV x 40%.
Transmutation: Cure Condition
Location: Black Dream Tower, Xervah
Users: Swordsmen, Spearmen, Archers, Mages
3) Cure Condition
Enables character to cure status abnormalities. Curable states increase with skill level: LV1 = Poison (30%); LV3 = Freeze (30%); LV4 = Paralyze (30%); LV5 = Silence (40%); LV6 = Curse (40%); LV8 = Stone (40%).
Transmutation: Auto Item
Location: Nethov
Users: Swordsmen, Spearmen, Archers, Mages
4) Dancing Sword
If the character avoids or blocks an attack, two swords appear and counterattack. Percentage of success = Skill LV x 7%.
Transmutation: Adept Illusion
Location: Black Dream Tower
Users: Mages
5) First Aid
15% chance of restoring another party member's DME after injury. The amount restored = Max DME x Skill LV x 3%.
Transmutation: N/A
Location: Default Skill
Users: Swordsmen, Spearmen, Archers, Mages
6) Guts
Enables characters to revive themselves from death automatically. Chances of success increase with skill level.
Transmutation: Avoid
Location: Gorhla, Clockwork Mansion
Users: Swordsmen, Spearmen, Archers, Mages
7) Last Trial
When struck down, character curses opponent, causing opponent to receive damage equal to 10% of current DME and chance of Stone or Paralyze. Percentage of success = Skill LV x 10%.
Transmutation: Lapis Lazuli, Triple Distress
Location: N/A
Users: Mages
8) Throw
Enables character to hurl magic blades at enemy.
Transmutation: Splash
Location: Brahm's Castle
Users: Swordsmen, Spearmen